For those who like sci-fi, mech fights, 3d printing or pocket-sized skirmish wargames designed for compact, easy play, we can recommend...
I'll tell you briefly about the game and show you a review:
It's a 3D print-and-play game, and a pay-what-you-like campaign, born from the mind of a Kickstarter backer who graciously assisted with some stl files for Momentous Issue of War assets.
Here are its key design factors:
Click the pictures for links to the campaign.
There are 20 days left to get in on it (end on 1st of September), and it's already fully funded, meaning your guaranteed to receive the game with any pledge.
And here's a link on how to build your mech!
As of today Momentous issue is available on Wargame Vault for £10 / $12!
We're so glad to reach the "end of the road" point with this project, which has allowed us to open up time for other projects. Arthur is powering on with Cretacea (coming back with a fresh pair of eyes is extremely advantageous) and Charles is getting his teeth stuck into the correspondence game Kingdom and Command.
Today we had a big check-in and got up to date with all the current tasks, principally the writing and the photography. Needless to say, for a while we were telling ourselves "we need a win" for motivation and we definitely got that in this release.
Looking forward to updating you all on the progress with those other projects this week.
Arthur and Charles.
Today the PDF was sent out to all the backers. We're very exicted to start getting feedback. The book will now go off to the printers soon and we will hopefully be ready to upload it to wargames vault soon to so that the general public can enjoy the book.
For now you can follow the discussion on the release post on kickstarter or feel free to email us using the contact page on this website with any questions.
We're closing in on the end date for the MIOW kickstarter. We are very excited and are making the final touches right now. We've decided to add a scenario page and a small histroy fluff page to the book to give it some more juice.
Check out the page here if you fancy backing and getting a copy before it goes live and saving a few bob (also a signed copy of the book as will only be available through the kickstarter).
Boys and girls, the day has finally arrived for The Momentous Issue of War. After months and hard and thorough work, discussing, writing, researching, crafting, playtesting, photographing, designing, formatting, reviewing, and redoing it all again, our work is finally complete and prepared and available on Kickstarter.
Click the picture below to go to the campaign!
All the information you need is on the Kickstarter, including:
Lastly, over the coming month, we'll be posting daily article updates regarding the game itself. We'll cover:
We thank everyone who has waited patiently and are excited to now bring you the finished product.
The last week has been a flurry of video editing, writing, photo editing and lot's of other bits that go into preparing a really interesting and striking kickstarter story.
We're excited to report that after a year long process of working on different projects we are finally ready to launch one at the end of this month. It's been a long road and we're so ready to get something out to the public now.
The Momentous Issue of War will be launching for a 30 day kickstarter at the end of the month. People will be able to get hold of a PDF before the book goes to print (meaning they can give direct feedback and suggestions for the book if they have any) and also a copy of the book if they wish. Previous kickstarters have taught us that people always have a say, and they always want to be heard. This is the value of kickstarter, your name in a book isn't just a word, it's a legitimate demonstration of your having been involved in the direct production of a product. In our case we will be hosting threads for feedback on the kickstarter itself so that people can let us know their thoughts and feelings on the game before it goes to the final print. We can make ammendments to any overwhelming factors (though we predict few as the game is extremely ironed out) and people can have that nice feeling of being heard by the community.
Keep your eyes peeled in the coming weeks, i am sure we will have mroe to report including the uploads of our playtest videos that we are so excited to show you!
Peace and love - Wicked Wargames
It's almost the exact birthday of the business becoming a partnership this time last year.
We've had a long and sometimes stressful journey, but we've also had so much fun. The moments of trial, confusion and overcoming obstacles have always been outweighed by the joy, strengthening of our friendship and working together to create something beautiful.
Today we received our first big "win": a test print of our first game, soon to be released.
"The Momentous Issue of War" is an American Civil War block game based on an 8X8 grid with the traditional Kriegsspiel aesthetic.
The first print is gorgeous and we don't want to overshare because soon we're going to bring you a whole load of information (not to mention we've shared a lot already and want to keep some secrets for a bit!).
However, here are some images of the print that arrived in the office today:
Never judge a book by its cover... unless it's a war game, in which case totally do, because you're going to get a strong flavour of the game.
In our case we're going for traditional, old-school and a little fun. The colours are bold, and the new company logo adorns the bottom of the front page with a professionalism that the old logo didn't quite have.
Our commissioned game title is striking and exciting, really grabbing the eye. We may alter some of the colouring slightly, but this is the cover you're gonna get!
The title image in high resolution.
Abe welcomes you to the book with an awesome quote that inspired the title of the book. The layout is two columns a page, and the book includes tables, images and bullet point to break down information to be both easy and visually interesting.
You'll be able to play game by going through the book page by page and learning as you go.
Much of the layout (we call it the "final format") is meticulously finalised by now.
Our chosen art style is a collection of beautiful photography to explain rules, and mottled and faded watercolour images inspired by the Civil War. We chose images that inspire us and bring out a feel of humanity.
We also like to include quotes from Civil War era from the presidents and selected generals of the war.
The back cover is simple and exciting, with a dramatic image of the game in play. Smoke rises from a settlement that is the central focus of this dramatic image.
Our blurb reads:
The Momentous Issue of War is loosely based on the US Civil War. Easy to learn and play while providing a great amount of tactical depth, high-stakes decisions and dramatic narrative beats.
Visually inspired by the style of traditional Kriegsspiel games, players use block units, abilities and terrain to plan their strategy. A unique activation system that changes throughout the game enables players to feel the tide of battle as it ebbs and flows.
Experience cinematic moments during the give-and-take of capturing and losing ground, and the dramatic tension of regimental combat in a game that leaves you wanting more.
How much will this game cost?
At just 20 pages, the book's cost will be modest. We haven't fully decided (we need to talk to our printer about that cost), but will be start with a run of two or three hundred copies, with more ordered as we need them.
We will keep you in the loop and we guarantee it will not break the bank. We're probably talking the cost of a few cups of coffee at most! And the PDF will of course be even more affordable.
Keep your eyes peeled for more soon!
In the lead up to the release of the Momentous Issue of War, we've made some executive decisions regarding the company.
The main one of note is that we've redesigned the logo, going for something more simplistic and sharp. We will still have our tag line "The Devil's in the Dice" in our hearts but we need something cleaner and more professional looking to present on the front of our publications.
Henceforth we will use the above logo and will be implementing it on the site from this week. The home page will be amended soon!
We also have commissioned an awesome title logo for the front cover of "The momentous Issue of war".
Above you can see the working pages for the front and back of the book. Currently we're waiting on the final piece as the one we've received has one coloration issue. Soon though we will be ready to send this for test print which allows us to do a few things:
Once we have the test print and these tasks completed we will be confident sending this to the crowd funding platform for people to help us get it off the ground and hopefully raise a little funding to support the hundreds of hours we've worked on WW products this last year and a bit.
Keep your eyes peeled for more, coming very soon.
Hey everyone, Charles here, and I want to tell you about my personal thoughts about Kingdom & Command, and, of course, where it is in terms of development.
My thoughts on the game
In the past few weeks we've been running a playtest, and it's been a lot of fun. It's our longest playtest yet, and I've discovered that in addition to being a game, it's essentially writing a short story together. Just like game of D&D is creating and experiencing a story together, this is writing one together.
It suits Arthur and me well, given that we're both writers (or at least like to think of ourselves as such!), and world creators in RPG games. Both of us have laughed, gasped and teared up from this game.
Developments on the game
The game is meant to be played by letters. However, to speed up playtesting, we decided to play this game by email. We will faithfully report below what we learned from this, but we nevertheless suggest playing by letters for the physical elements, explained in the first bullet point:
Behold! The island of Alamat!
(Or, including my favourite part, the mountains: "AAAAAAAALAMAT!")
Continuing with what we learned:
You can see I was destined to rival Rembrandt.
Lucky for him I prefer writing.
So what now?
What's next for the game? Not much:
Oh, you're still here?...
Okay, I'll tell you one more thing about what makes this last letter special:
I'll be honest here, I'm a little frightened of how it might turn out. It's not just the end of a playtest game, but the end of a story.
Both Arthur and I have become invested in the lives and trials of characters we created together. Although I have creative license to direct the story and its ending, I believe fellow story writers can relate when I say that if a character becomes alive enough, they are no longer in your control.
I don't know how the story ends, but regardless, I adore the feeling of creating a vivid world, and I want to know how it turns out, even if I myself am the one to write it, and this is the feeling I want to share with the players of this game.
Following on from our last post, wherein Arthur told you about the graphic designer we've engaged for the cover of The Momentous Issue of War, I want to tell you about the graphic designer engaged for Cretacea.
Cretacea, and the need for
In this blog you can find regular updates regarding the development and playing of Wicked Wargames systems.