The last week has been a flurry of video editing, writing, photo editing and lot's of other bits that go into preparing a really interesting and striking kickstarter story.
We're excited to report that after a year long process of working on different projects we are finally ready to launch one at the end of this month. It's been a long road and we're so ready to get something out to the public now.
The Momentous Issue of War will be launching for a 30 day kickstarter at the end of the month. People will be able to get hold of a PDF before the book goes to print (meaning they can give direct feedback and suggestions for the book if they have any) and also a copy of the book if they wish. Previous kickstarters have taught us that people always have a say, and they always want to be heard. This is the value of kickstarter, your name in a book isn't just a word, it's a legitimate demonstration of your having been involved in the direct production of a product. In our case we will be hosting threads for feedback on the kickstarter itself so that people can let us know their thoughts and feelings on the game before it goes to the final print. We can make ammendments to any overwhelming factors (though we predict few as the game is extremely ironed out) and people can have that nice feeling of being heard by the community.
Keep your eyes peeled in the coming weeks, i am sure we will have mroe to report including the uploads of our playtest videos that we are so excited to show you!
Peace and love - Wicked Wargames
It's almost the exact birthday of the business becoming a partnership this time last year.
We've had a long and sometimes stressful journey, but we've also had so much fun. The moments of trial, confusion and overcoming obstacles have always been outweighed by the joy, strengthening of our friendship and working together to create something beautiful.
Today we received our first big "win": a test print of our first game, soon to be released.
"The Momentous Issue of War" is an American Civil War block game based on an 8X8 grid with the traditional Kriegsspiel aesthetic.
The first print is gorgeous and we don't want to overshare because soon we're going to bring you a whole load of information (not to mention we've shared a lot already and want to keep some secrets for a bit!).
However, here are some images of the print that arrived in the office today:
Never judge a book by its cover... unless it's a war game, in which case totally do, because you're going to get a strong flavour of the game.
In our case we're going for traditional, old-school and a little fun. The colours are bold, and the new company logo adorns the bottom of the front page with a professionalism that the old logo didn't quite have.
Our commissioned game title is striking and exciting, really grabbing the eye. We may alter some of the colouring slightly, but this is the cover you're gonna get!
The title image in high resolution.
Abe welcomes you to the book with an awesome quote that inspired the title of the book. The layout is two columns a page, and the book includes tables, images and bullet point to break down information to be both easy and visually interesting.
You'll be able to play game by going through the book page by page and learning as you go.
Much of the layout (we call it the "final format") is meticulously finalised by now.
Our chosen art style is a collection of beautiful photography to explain rules, and mottled and faded watercolour images inspired by the Civil War. We chose images that inspire us and bring out a feel of humanity.
We also like to include quotes from Civil War era from the presidents and selected generals of the war.
The back cover is simple and exciting, with a dramatic image of the game in play. Smoke rises from a settlement that is the central focus of this dramatic image.
Our blurb reads:
The Momentous Issue of War is loosely based on the US Civil War. Easy to learn and play while providing a great amount of tactical depth, high-stakes decisions and dramatic narrative beats.
Visually inspired by the style of traditional Kriegsspiel games, players use block units, abilities and terrain to plan their strategy. A unique activation system that changes throughout the game enables players to feel the tide of battle as it ebbs and flows.
Experience cinematic moments during the give-and-take of capturing and losing ground, and the dramatic tension of regimental combat in a game that leaves you wanting more.
How much will this game cost?
At just 20 pages, the book's cost will be modest. We haven't fully decided (we need to talk to our printer about that cost), but will be start with a run of two or three hundred copies, with more ordered as we need them.
We will keep you in the loop and we guarantee it will not break the bank. We're probably talking the cost of a few cups of coffee at most! And the PDF will of course be even more affordable.
Keep your eyes peeled for more soon!
In this blog you can find regular updates regarding the development and playing of Wicked Wargames systems.