Today Charles and I began our first proper shift working together as a new partnership in Wicked Wargames. Charles is a welcome addition to the team of one (now two!) and brings a sharp eye for detail, expression in writing and an enthusiastic background in gaming on the table with his friends. Charles has been an integral part of playtesting the first few books (Cretacea, GGA andmy board game "Capn's Hoard") and he is welcome with open arms as far as i'm concerned. Today we went through lots of technical logisitcs (distanced working) and wet our gaming appetites with a few rounds of chess, Charles always beats me but i'm getting better and it is always a good idea to play some games...if you're running a game company!
One of the ongoing concerns for us both leading up to this as we closed our other affairs and tied up loose knots, ready to set sail to freedom and fate was whether we would be able to actually work remotely given our different temprements and approaches but mainly due to our concerns regarding technology (of which we are both, at best, badly versed). Our chess game today was not just a creative mind flex but it was a crucial component to the work day, being that we know now with surety that the tabletop simulator system we aim to use for a large part of the remote playtesting works well on our internet connections and that we can use it for them in the coming weeks.
I look forward to working with Charles and he is going to write a post introducing himself directly onto the Facebook Group, so make sure to pop over and join for more information.
In this blog you can find regular updates regarding the development and playing of Wicked Wargames systems.