Hey everyone, Charles here, and I want to tell you about my personal thoughts about Kingdom & Command, and, of course, where it is in terms of development. My thoughts on the game In the past few weeks we've been running a playtest, and it's been a lot of fun. It's our longest playtest yet, and I've discovered that in addition to being a game, it's essentially writing a short story together. Just like game of D&D is creating and experiencing a story together, this is writing one together. It suits Arthur and me well, given that we're both writers (or at least like to think of ourselves as such!), and world creators in RPG games. Both of us have laughed, gasped and teared up from this game. Developments on the game The game is meant to be played by letters. However, to speed up playtesting, we decided to play this game by email. We will faithfully report below what we learned from this, but we nevertheless suggest playing by letters for the physical elements, explained in the first bullet point:
Behold! The island of Alamat! (Or, including my favourite part, the mountains: "AAAAAAAALAMAT!")
Continuing with what we learned:
You can see I was destined to rival Rembrandt. Lucky for him I prefer writing.
So what now?What's next for the game? Not much:
Oh, you're still here?...
Okay, I'll tell you one more thing about what makes this last letter special: I'll be honest here, I'm a little frightened of how it might turn out. It's not just the end of a playtest game, but the end of a story. Both Arthur and I have become invested in the lives and trials of characters we created together. Although I have creative license to direct the story and its ending, I believe fellow story writers can relate when I say that if a character becomes alive enough, they are no longer in your control. I don't know how the story ends, but regardless, I adore the feeling of creating a vivid world, and I want to know how it turns out, even if I myself am the one to write it, and this is the feeling I want to share with the players of this game.
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ABOUTIn this blog you can find regular updates regarding the development and playing of Wicked Wargames systems. ARCHIVES
August 2022
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