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MAKING TERRAIN FOR FURTHER PLAYTESTING AND PHOTOGRAPHY

17/7/2021

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A wargames company always needs more terrain and the space to make it, so a large undertaking has been in process this week regarding the making of "rock piles" (for rough ground) and river segments. We'll make these as generically as possible so we can use them for more future publications but at the moment we're building them primarily for use in Cretacea.

We forgot to log the rock piles building process but it was similar to the river segments process, discussed later in the blog post.
Picture
The rock piles in question. 
While growing up, Arthur made many sections of terrain without tools (only corrugated card and hardcore willpower!), so he was happy to take the lead on this task (this time with tools). Strong plywood and his experience has added a professional element to this process.

​Cutting the sections at 4" each and then shaping them into waves and bends, he bevelled them out with a sander. 
He used mixed levels of aggregate to texture the pieces, and we bought clay for the river banks. Before building the river banks, it's important to texture the river water with layers; water is neither a flat nor uncomplicated texture in real life, but rather a flowing and changing thing, and layers helps to emulate this.

Arthur used some polyfilla with water and a large brush to flick, dab, and drag the water texture onto the bases. 
On the cross section and the ford, he placed large rocks, followed by smaller rocks, and then sanded with a top layer of PVA glue. Although this will take a while to dry the patience is worth the wait; the final pieces will shine with a realistic quality and will be ready for next week's photoshoot and playtesting!
More to come on this soon.

​Wicked Wargames 
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