This week we followed up our lava field play-test with some stat card work and re-writes. We've made some really exciting strides and are nearly ready for our next play-test. Arthur decided to have a go at the artwork for the dinosaur cards, as we decide to make our own instead of using Scott's holotypes. As much as we want to use Scott's art, we can't afford it during the production process and we may look into it again in the future, following the inevitable success of the Cretaces 2nd edition, when can pay Scott properly.
You can see the fruits of Arthur's labours below. The beauty of making our own pictures is that we can totally choose the style and character of the dinosaurs we're looking to simulate with the game.
Another exciting part of this process has been the scanning, cleaning and background removal, meaning that the original sketches are now computer files with transparent backgrounds that can be dropped onto the stat cards and the new look, shown below, is astoundingly better than we ever assumed it might be
As things move forward the stat cards themselves grow in ease of use and attractiveness. Note below the new background and the new layout (pending finalisation), both easier to read and use on the table. A new, favourite feature of ours is the multi-coloured hide area grid, which can be seen in action in the second image below.
This new, colour-coded section makes play quicker and also more approachable to new players and (we hope) more understandable for younger players who we think tend to be more visual players. As you get to know the game you'll become more familiar with each dinosaur, but this colour-coding, albeit mainly visual and just for fun, is a great addition to the stat cards.
Come back later in the week for more updates: we'll be announcing release dates and more information regarding the "build-up" process for the project, and as usual we'll be posting more playtests soon.
Wicked Wargames team.
In this blog you can find regular updates regarding the development and playing of Wicked Wargames systems.