This blog post is about the stat card for the Ankylosaurus, the interesting aspects of teaching ourselves to use Publisher, the maturing of the game and also the intriguing changes that come our way during development.
Ultimately it's a story of hard work and the fruits of those labours.
Anyone who has ever tried to tidy a busy room knows that it never quite goes as planned: as you walk around the room picking up clothes, you decide you need to take them to the basket, as you do you pick up some wires and some books, and before you know it...you're not just tidying, you're rearranging. This is the nature of the Cretacea re-draft.
It's not a complaint or even a joke of sorts, it's a pragmatic evaluation of the lengthy and in-depth process we've experienced so far to gett the game up to scratch.
The original plan was to polish the original for a re-release but as we went into it we found out we could do so much better than that, and so before we knew it the whole bedroom floor was covered in clutter, waiting to be neatly slotted back into a new place.
Most of the stats stayed as we knew we needed a jumping-off point for the re-write but we scrapped the design. We'll be including fluff information as in original Cretacea but the colouring, style, and format is gone.
We really wanted to use Scott Harmon's dinosaur skeleton images but upon contacting him we found it to be out of our budget (being a young company). Instead we decided to keep them on the cards for now as we aren't selling this and it's just for home use, and then change it later.
Teaching ourselves how to make our own "backgroundless PNG's" was a fascinating learning experience. These updates has bought us so many new skills and we are loving it. Growth for us and the company!
We also sourced some great images (this one is from Pixabay) and now each card has a fancy picture showing off the dinosaur in question.
THE FUTURE OF OUR STAT CARDS AND THEIR USES?
As we work on the game we develop more and more uses for the cards, more ideas, and polishing. We're sure they'll change once or twice more, we'd be shocked if they didn't, but are glad that they're becoming more user friendly.
Every change adds value of the game and make play for fluid. Keeps your eyes on the blog for more details and feel free to ask any questions you have below. Until then, it's bed time, because we've been working on stat cards for a long time today.
In this blog you can find regular updates regarding the development and playing of Wicked Wargames systems.