Many big and exciting decisions have been made for the new property "Kingdom and Command" and we believe it possible to reasonably speed up the process so that people can play this awesome game with us, sooner than later.
Firstly let's share a picture of the "you will need" section of the book. This details the necessary items to play the game and write your letters. Note our attempt at humour...
We have done extensive work in late-night shifts, hacking away at the topic generation grid (which we have partially concealed to maintain some mystery about the process). We made the decision to use 3D6 instead of 1D20 (3 six-sided dice, instead of one 20-sided die) for the selection process, and this means that the game is more accessible to gaming newbies and also means that everyone can play it as soon as they receive their copy.
We also decided that the card drawing system should be simplified and we are trialing the "sibling death" for the joker cards, which adds an intense and fearful element to drawing the card. Of course you don't have to use the selection system at all to even play the game, however if you do choose to then it really does add drama. No one has drawn a joker yet...thank gosh!
In our games we like to use "designer notes" wherein something is best explained from a personal point of view rather than a practical one. Below you can see the explanation of the "character trait" selection process. Since people are so different in real life, we think it pertinent to explain that when choosing character traits a difference in opinion is good and encourages drama within the world.
The "meta letters", or as we think we may re-label them "explanation letters", are small and snippy letters that a player may provide "out of character" to explain something in their main letter that it may not benefit to explain at length, due either to narrative or space constraints. Below you can see the two examples we created to demonstrate this.
This morning I received Charles' first letter (or "Rivas", as his character is called) and it was a DOOZY! We have decided to share the letters online, especially since the actual playtest creates new ideas and finesses the system. This way people can see the game grow as we water it's infant roots.
Come back tomorrow to see that post!
In this blog you can find regular updates regarding the development and playing of Wicked Wargames systems.