Last weeks playtest was very fun. We dragged it out over a few work sessions and we made ammendments to the rules (and have more to make today and this week). One thing that really helped was adding bases to our dinosaurs as we where using dinosaurs without bases (which directly contracdicted our own advice in the book). Once we did the roar and attack distance rules where much easier to clarify.
(Above you can see a very valuable bolster roar in effect).
In our main game the edmontosaurus was the hero, striking fast and hard with the moral support of his triceratops friends. He took out the T-Rex head hide very qucikly, disabling the T-Rex somewhat and we had fun with blood effects on the board. As with many Cretacea games the one big fight was the focus of the game but external factors such as supporting triceratops and their own grazing perogatives (or even whether they could while supporting) where integral.
The fun thing about playtesting on tabletop simulator is that you can grab resources at the drop of a hat. We needed something to work out "field of view" or "line of sight" as it's called in our game. We quickly grabbed this great semi transparent piece which helped a lot and made the game smoother. We will include something like this in the book and maybe even commission an acrylic laser cutting service to make a large square one for the game that encompasses Direct line of sight, Peripheral vision and Blind spots also. (As in the image below, WI.P From the book update)
At the end of our main test game the Herbivores won out through survival and the Predators lost the game by a narrow margin. It was a really fun game and some great rolls where had, including a few exciting and narrative bending double damage rolls.
All in all there where so many helpful comments and ideas from both of us, by the time we got round to editing the book we where full of excitment and gumption for the process and it was really handy after near two weeks of admin and setting up the new partnership.
Keep your eyes peeled this week for more updates.
In this blog you can find regular updates regarding the development and playing of Wicked Wargames systems.