Hey, it's Arthur. Co-founder of Wicked Wargames. We have been busy bees and pushing forward on all the games in the business. We both work multiple other job, but we are making time to get these projects done by setting regular, dedicated working hours.
Since our last updates in October we have pivoted slighty and we have taken a new approach to our current targets.
Here is a summary of the new goals:
1. The Momentous Issue of War
We aim to finish this first. The reasons for this are basic but sensible: it's a smaller project and is simple to playtest. (Quick, simple and snappy games of which we can bash out many in a day) . This means we can develop the game at a much faster pace. We have now gotten this rule set to a fairly complete position and are sending it to printers for test prints very soon.
We are still working on Cretacea (believe it or not) and we have realigned to a larger project (again) with a broader scope. We are creating around twenty dinosaurs (where the original had just twelve) and we aim to provide at least fifteen of them in the core book with stretch goals on the planned kickstarter for more. It's all very exciting. UPDATES COMING TOMORROW
3. Kingdom & Command
We're powering through playtests for Kingdom and Command, our correspondence roleplaying game. It's a low-key favourite of ours due to its communicative nature being that we work remotely so communication is our forte. UPDATES COMING FRIDAY
Let's start in this post by talking about:
The Momentous Issue of War
We've been dedicating a lot of our time to the creation and playtesting of The Momentous Issue of War, our US Civil War "block game", which uses basic blocks of units and an 8x8 square grid.
About the game
It's a riveting game, it plays like a well-thought-out and traditional board game, and when you play it you can almost feel like this game has existed forever which is such a nice feeling. The game is very tactical and also very quick (on average one hour per game), and one can really feel the magic and momentum of the battle as it ebbs and flows back and forth during the game.
What's the status?
The game mechanics are done, and we're awaiting feedback from fresh-eyes friends with overall thoughts on book formatting. Test prints will follow that. We have playtested this game to a T and are very happy with the state of play.
We have also recently created a live playtest video. As we want our games at a professional standard, we decided to hire a videographer, and have no regrets. The video edit will be out soon so we can show you the fun and tactical nature of the game more personally.
Here's a snip from the editing program:
What does the book look like?
As seen from the images below, we've gone for a contemporary paper like background and a newspaper font for the titles, splattered with quotes from generals of war.
It features some awesome acrylic paint-style images of Civil War troops in action to supplement the methodical imagery of the gameplay examples.
Lastly, it's a short book, which is how we want it. We may release more parts for it in the future but it's currently very streamlined and quick to skim, which is great when you're at the table.
These previews are fairly small, but you'll have the book in time. For now, we're just showcasing look of it. Soon we'll have test copies in our hands (so excited!), and we'll be able to release better previews.
Come back tomorrow for updates on Cretacea and then later this week for updates on our writing game, Kingdom and Command.
In this blog you can find regular updates regarding the development and playing of Wicked Wargames systems.